the point of this game is to earn it.Ģ0 hours is nothing, this game is so much more fun than you think it is but part of the fun is getting there on your own. I get why you're asking for what you're asking for, but honestly you haven't even scratched the surface of this game and you want everything. crafting a simple bow and a fishing pole is a huge milestone when you are new. day 1 you show up nearly naked with a glowstick and an ax. the whole idea of the game is to slowly improve your situation. This is a survival game, you aren't going to make any significant progress in 20 hours. Some people just can't accept the fact, that this game is truly grindy and many players cannot afford hundreds of hours playing, just to get the progression and fun they would want from a game. The only option for you to reach/live your ideas ingame is most probably playing in a group so you can fasten up gathering resources, building and genereal ingame development.ītw I feel and understand ya, but its a never ending fight, so don't bother making them understand it. To answer your original question, there is no cheating/creative mode for this game as far as I know, however many others already requested it from ColdPlays (dev guy). Gamers with elitist gaming ideals, way to go sis', burn them down :D :D Especially when you don't feel like you've made a massive amount of progress If I want to cheat in a single-player game thats up to me, not youĪnd, yeah, I do think 20 hours is a lot. No, I *obviously* have to adhere to someone else's ideas of it, especially when they're not even developers of the game /s Yes, because of course I can't have fun in the way *I* want. The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.Originally posted by Vergrenzer-HD:after 20 hours of playing this game you think that's a lot Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance. The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision. I am the sole developer of the project, which I work on in my spare time as a passion project. There are many YouTube game-plays showing the current state of game. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. You will most likely experience balancing issues, performance issues, bugs and missing features. The public Early Access is intended for those interested in supporting the project and participating in it's continued development. * Central power system for bases (base items require power to function). * System for inviting/removing players to access bases. * Character hunger/thirst/strength mechanics. * Temperature change based on time-of-day and altitude. * Singleplayer sandbox experience (the multiplayer component is in development)
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